Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Monday, July 14, 2014

Enemy AI behavior

What makes the enemies tick? A lot more than two weeks ago, that's for sure.

Recent weeks have been focused mainly on game design, but there has also been some steps forward regarding the enemy AI. Few improvements to mention are that the enemies now react to sounds and suspicious noises, and seek to investigate their source.