Friday, June 27, 2014

Friday, it's full of animation

It's Friday and time for a party!

Actually this friday is to be spent on animation improvements among other things. The animation above was made just for fun. If you know the movie reference of those dance moves, you're alright! Read on...

Saturday, June 21, 2014

Outdoor environment assets

The work on outdoor environment assets has begun! They are heavily wip in these images, and there are many things I'm not quite sure of yet. The design and technical execution is something that might change a lot during the following months, but so far I'm quite happy with the results.

Saturday, June 14, 2014

June Project Status Update

So... what's happening?

(animated .gif's everywhere!)

We're currently working our asses off to get the game into a fully playable state with all the currently implemented mechanics working nicely together. When we'll hit this very important milestone, there's going to be a trailer video in it for you, showing the actual game play (yeah, it's about time)! This is to be expected sometime during the first two weeks of July. Of course we'll continue updating the blog during this massive task.

Artsy bits

GUI work has begun. I've got about 10 action buttons and item graphics to show later when I get to finish them all. Here's a small sample:

Sunday, June 08, 2014

Introducing the FixerBot unit

"FixerBot - He'll happily fix all the things you break!"

This unit is a fun one since it's not just another aggressive enemy. It's also far from being a passive decorative unit because it affects gameplay in many different ways: it can revive other bots that have been disabled and open doors that are impossible to open otherwise. That's not all of it though...

We're working on fun mechanisms that allow the player to hack FixerBots to manipulate the game surroundings in various ways. More of this later as things progress.

Just for fun, here's a video showing FixerBot working on a broken CraBot: