Showing posts with label GUI. Show all posts
Showing posts with label GUI. Show all posts

Wednesday, October 21, 2015

October Update 2015!


   Long time no updates, boo! Here's a quick status update to revive the blog.
We've been working on improving basic gameplay based on the feedback from our alpha testers and the work continues. The feedback has been very useful in helping us eliminating problems with the basic gameplay and usability. It's also amazing how many bugs can be found using external testers, but luckily all the bugs have been easy to fix so far.

Sunday, September 06, 2015

New Gameplay Teaser!

We recently released a Gameplay Teaser and here it is:


   A lot of work went behind this version. We've wrapped up things feature-wise and have been focusing on stability, performance and playability. The game is now running smoothly at 60fps even on our lowest target device (iPad mini).

Most of our current levels have been re-worked to have more complex and interesting puzzles and of course we're working on new levels daily. We will be adding more graphical assets and new enemies still, but no more feature creeping is allowed!

Wednesday, March 04, 2015

March update


Our closed demo is due to be released next week to our friends and colleagues so we're working very hard on the build. This post is to highlight some of the major aspects of the process.

Saturday, February 07, 2015

Hacking minigame

Hacking UI mockup over a screenshot

   As we mentioned on our first post of this year, we have made a mini-game for the various hacking situations that occur in the game. Instead of a push-a-button-to-hack type deal, the player now has to complete a simple minigame.

   The .gif below is just a mockup animation created in After Effects, of what the end result might look like, as the current working implementation is composed only of green and red rectangles.

Saturday, June 14, 2014

June Project Status Update

So... what's happening?

(animated .gif's everywhere!)

We're currently working our asses off to get the game into a fully playable state with all the currently implemented mechanics working nicely together. When we'll hit this very important milestone, there's going to be a trailer video in it for you, showing the actual game play (yeah, it's about time)! This is to be expected sometime during the first two weeks of July. Of course we'll continue updating the blog during this massive task.

Artsy bits


GUI work has begun. I've got about 10 action buttons and item graphics to show later when I get to finish them all. Here's a small sample: