Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Wednesday, December 14, 2016

Launch !!


Well, here it is!

Island Delta coming Dec 22nd to iOS! Put that in your calendar and in the meanwhile, get your groove on with the launch trailer!


(more action on the blog later this week)

Sunday, June 12, 2016

June 2016 Status Update!


  Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.

UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.

Wednesday, April 13, 2016

April 2016 status update!


Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.

The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!

Saturday, March 12, 2016

March Status Update


Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.

The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!

Friday, November 13, 2015

November 2015 Status Update


   Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!

Wednesday, October 21, 2015

October Update 2015!


   Long time no updates, boo! Here's a quick status update to revive the blog.
We've been working on improving basic gameplay based on the feedback from our alpha testers and the work continues. The feedback has been very useful in helping us eliminating problems with the basic gameplay and usability. It's also amazing how many bugs can be found using external testers, but luckily all the bugs have been easy to fix so far.

Sunday, September 06, 2015

New Gameplay Teaser!

We recently released a Gameplay Teaser and here it is:


   A lot of work went behind this version. We've wrapped up things feature-wise and have been focusing on stability, performance and playability. The game is now running smoothly at 60fps even on our lowest target device (iPad mini).

Most of our current levels have been re-worked to have more complex and interesting puzzles and of course we're working on new levels daily. We will be adding more graphical assets and new enemies still, but no more feature creeping is allowed!

Thursday, April 23, 2015

April status update


Lately we've been fixing various bugs and dealing with some Unity 5 transition problems. While the switch from 4.6 to 5 was easy overall, small problems keep arising and need fixing. Getting the demo to run perfectly has been quite a big task.

Wednesday, May 14, 2014

Welcome to Island Delta development blog!

Island Delta is an action and puzzle game with an intriguing storyline that takes place in peculiar surroundings. The game is currently in development for the iOS platform.

We are updating this blog regularly and what you can expect to find here is screenshots, gameplay videos, unit/enemy introductions, small making-of's of assets and concept art.



What's the game all about then?

The gameplay focus is in action and puzzle solving. The player assumes the role of a master thief who specializes in agility, espionage and finesse rather than deadly tactics.