Wednesday, December 14, 2016

Launch !!

Well, here it is!

Island Delta coming Dec 22nd to iOS! Put that in your calendar and in the meanwhile, get your groove on with the launch trailer!

(more action on the blog later this week)

Saturday, September 03, 2016

Gameplay Teaser!

That's right, it's the gameplay teaser!

Tuesday, July 26, 2016

July update status

Just a very quick status update here!

The game content is done and we're now testing the game and fixing the remaining bugs.
We're planning to release the game in the fall and are now researching the best practices to do it.

A more thorough post coming later. In the meantime, here's a collection of recent screenshots. Enjoy!

Sunday, June 12, 2016

June 2016 Status Update!

  Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.

UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.

Friday, May 13, 2016

May 2016 Status Update

   Okay here's a quick one with some pretty pictures.
The crunch continues as we're doing a maintenance round for all the levels. What does that entail?

Wednesday, April 13, 2016

April 2016 status update!

Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.

The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!

Tuesday, March 22, 2016

Character art

I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.

We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.

Saturday, March 12, 2016

March Status Update

Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.

The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!

Friday, February 05, 2016

Object creator & other news

We finished Alpha v1.3 of the game this week and we are getting closer to upgrading Delta to Beta-phase. *rimshot*

We're still making new maps at increased pace since the core mechanics and most enemies and assets are just about done.

Friday, January 22, 2016

January 2016 update!

The holidays forced us to take a small break and this month's been spent catching up.

We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.