Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Tuesday, March 22, 2016

Character art


I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.

We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.

Thursday, June 18, 2015

June status update


Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.


Friday, August 15, 2014

Introducing the Guard Unit(s)


CraBot was the first enemy type we made for the game and it is quite a straightforward melee class enemy unit that chases you around and tries to slice you to bits with its claws.
Guards on the other hand are more diverse enemies that have a wide variety of tricks up their sleeves. They form the back bone of the Island Delta security. They are very aggressive units and will gun down any intruders on sight. They will also knock you down should you get too close.

Saturday, June 21, 2014

Outdoor environment assets


The work on outdoor environment assets has begun! They are heavily wip in these images, and there are many things I'm not quite sure of yet. The design and technical execution is something that might change a lot during the following months, but so far I'm quite happy with the results.