Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts
Sunday, June 12, 2016
June 2016 Status Update!
Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.
UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.
Friday, January 22, 2016
January 2016 update!
The holidays forced us to take a small break and this month's been spent catching up.
We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.
Friday, November 13, 2015
November 2015 Status Update
Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!
Thursday, March 26, 2015
Porting to Unity 5: lightmapping
(Post updated 21-2-2016! Scroll down for the updated info)
We decided to port the game to Unity 5 already because of the promised benefits of the new physics engine, nav mesh improvements among other things. It was quite a big task. We spent a lot of time planning the transition and researching the differences. Here's how it all went down...
Wednesday, March 04, 2015
March update
Monday, January 26, 2015
Outdoor assets update
I've been noodling with outdoor environment assets and scenes yet again. There's some new snazzy cliffs and rocks, terrain textures and tiles and a whole lot more is coming as we speak.
Sunday, December 07, 2014
Gameplay video #2
There it is! (If for some reason it isn't showing, check your adblocker - had some problems with Firefox and simple ad-blocker)
Read on for the details...
Saturday, October 11, 2014
About the team and the game
We're doing something different with this post: what you'll find here is stuff about the team and how the project began, how it has evolved, and what our plans and goals for it are.
Tuesday, September 09, 2014
The very first gameplay video is here!
We welcome you to enjoy the first pre-alpha gameplay video of Island Delta!
In the video you are able to see some of the features that are being worked on the game, plus few different surroundings, some enemies and the flow of the gameplay itself. Obviously its still just a very raw glimpse of the game with just basic mechanics, minimum amount of sound effects and just a handful of locations and different enemy types, but it should give you some idea of the style we are striving for.
Tuesday, July 29, 2014
July project status update
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| Some of the new decals |
It's almost the end of July and things are progressing, albeit slower than originally scheduled; real life has slowed things down temporarily and also it's the hottest month of the year right now so that takes a beer related toll on all of us. The situation is normalizing now though and tons of work has been done.
Edit (August 02): one of our screenshots is selected as Image Of The Day @GameDev.net screenshot showdown! How cool!
Winning screenshot showdown IOTD for today #gamedev http://t.co/KE5lqvuni4
— GameDev.net (@gdevnet) August 2, 2014
We've been working on pretty much everything related to the game such as design, mechanics, backstory, characters, assets and even some sound work. We noticed that some of the core functions of the game were actually not as functioning as they should be, so there has been a lot of planning and re-tweaking some key features.Saturday, June 21, 2014
Outdoor environment assets
The work on outdoor environment assets has begun! They are heavily wip in these images, and there are many things I'm not quite sure of yet. The design and technical execution is something that might change a lot during the following months, but so far I'm quite happy with the results.









