Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts
Tuesday, March 22, 2016
Character art
I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.
We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.
Friday, January 22, 2016
January 2016 update!
The holidays forced us to take a small break and this month's been spent catching up.
We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.
Friday, November 13, 2015
November 2015 Status Update
Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!
Friday, July 03, 2015
Fixerbot got sounds
Just a quick post!
I've added some sound effects to FixerBot and as a result, he's a lot more perky and alive. This unit has been neglected for some time, but it is now added back to the game and is fully functional with sounds.
Wednesday, March 04, 2015
March update
Saturday, January 10, 2015
January 2015 update
Aaand we're back! We're neither dead nor sleeping. Lots of work has already been put into the game this year and here's a quick summary for you loyal fans and honorable guests.
Tuesday, September 09, 2014
The very first gameplay video is here!
We welcome you to enjoy the first pre-alpha gameplay video of Island Delta!
In the video you are able to see some of the features that are being worked on the game, plus few different surroundings, some enemies and the flow of the gameplay itself. Obviously its still just a very raw glimpse of the game with just basic mechanics, minimum amount of sound effects and just a handful of locations and different enemy types, but it should give you some idea of the style we are striving for.
Tuesday, July 29, 2014
July project status update
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Some of the new decals |
It's almost the end of July and things are progressing, albeit slower than originally scheduled; real life has slowed things down temporarily and also it's the hottest month of the year right now so that takes a beer related toll on all of us. The situation is normalizing now though and tons of work has been done.
Edit (August 02): one of our screenshots is selected as Image Of The Day @GameDev.net screenshot showdown! How cool!
Winning screenshot showdown IOTD for today #gamedev http://t.co/KE5lqvuni4
— GameDev.net (@gdevnet) August 2, 2014
We've been working on pretty much everything related to the game such as design, mechanics, backstory, characters, assets and even some sound work. We noticed that some of the core functions of the game were actually not as functioning as they should be, so there has been a lot of planning and re-tweaking some key features.Saturday, May 24, 2014
Introducing the CraBot unit
"Crabot is a standard enemy unit, a security robot that is found patrolling in various locations around the bases and labs of Island Delta. These crab-like contraptions use their claws with deadly accuracy and efficiency against all intruders."