Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Tuesday, March 22, 2016

Character art


I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.

We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.

Friday, November 13, 2015

November 2015 Status Update


   Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!

Saturday, January 10, 2015

January 2015 update




Aaand we're back! We're neither dead nor sleeping. Lots of work has already been put into the game this year and here's a quick summary for you loyal fans and honorable guests.


Friday, June 27, 2014

Friday, it's full of animation

It's Friday and time for a party!



Actually this friday is to be spent on animation improvements among other things. The animation above was made just for fun. If you know the movie reference of those dance moves, you're alright! Read on...

Sunday, June 08, 2014

Introducing the FixerBot unit

"FixerBot - He'll happily fix all the things you break!"

This unit is a fun one since it's not just another aggressive enemy. It's also far from being a passive decorative unit because it affects gameplay in many different ways: it can revive other bots that have been disabled and open doors that are impossible to open otherwise. That's not all of it though...

We're working on fun mechanisms that allow the player to hack FixerBots to manipulate the game surroundings in various ways. More of this later as things progress.

Just for fun, here's a video showing FixerBot working on a broken CraBot:

Saturday, May 24, 2014

Introducing the CraBot unit

This post is a small making-of about the first enemy unit we have in the game. There's also some ramblings about tools and workflow.


"Crabot is a standard enemy unit, a security robot that is found patrolling in various locations around the bases and labs of Island Delta. These crab-like contraptions use their claws with deadly accuracy and efficiency against all intruders."






The model and animations


CraBot was originally modeled and uv mapped in MODO 701. I personally like the modeling & uv mapping tools with some great 3rd party scripts to ease the process: