Showing posts with label animating. Show all posts
Showing posts with label animating. Show all posts

Saturday, October 04, 2014

October status update

Development hasn't stalled! We've been working on improving mechanics, designing the level and story progression, designing the characters, and working on more puzzles. It's all very good and all, but we haven't been able to translate all this work into an interesting blog posts.

There are however, some things to write about...



Sunday, June 08, 2014

Introducing the FixerBot unit

"FixerBot - He'll happily fix all the things you break!"

This unit is a fun one since it's not just another aggressive enemy. It's also far from being a passive decorative unit because it affects gameplay in many different ways: it can revive other bots that have been disabled and open doors that are impossible to open otherwise. That's not all of it though...

We're working on fun mechanisms that allow the player to hack FixerBots to manipulate the game surroundings in various ways. More of this later as things progress.

Just for fun, here's a video showing FixerBot working on a broken CraBot: