Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, November 21, 2015

Security footage series: The Lounge


The first leaked video footage from Island Delta security camera archives:


Alright, this idea seemed like worth doing and it's fun to come up with these little video's so there'll definitely be more.

This is real gameplay footage and recorded directly from Unity's viewport. The video and audio are then lovingly seasoned with heavy post-processing using After Effects & Audition and then served online for your pleasure.

Cheers!


Friday, August 07, 2015

Conveyor belt physics and UV tricks


I had a bit of a problem making a secure and fully functional conveyor belt line that moves any objects on top of it towards one direction at a certain speed, regardless of the object's mass. It should also do so with multiple stacked objects and dynamic moving objects such as the player character.

Wednesday, March 04, 2015

March update


Our closed demo is due to be released next week to our friends and colleagues so we're working very hard on the build. This post is to highlight some of the major aspects of the process.

Saturday, February 07, 2015

Hacking minigame

Hacking UI mockup over a screenshot

   As we mentioned on our first post of this year, we have made a mini-game for the various hacking situations that occur in the game. Instead of a push-a-button-to-hack type deal, the player now has to complete a simple minigame.

   The .gif below is just a mockup animation created in After Effects, of what the end result might look like, as the current working implementation is composed only of green and red rectangles.

Sunday, December 07, 2014

Gameplay video #2



There it is! (If for some reason it isn't showing, check your adblocker - had some problems with Firefox and simple ad-blocker)

Read on for the details...

Saturday, October 04, 2014

October status update

Development hasn't stalled! We've been working on improving mechanics, designing the level and story progression, designing the characters, and working on more puzzles. It's all very good and all, but we haven't been able to translate all this work into an interesting blog posts.

There are however, some things to write about...



Tuesday, September 02, 2014

A quick status update!

Here's just a very quick update on what's been happening: we've been cracking our skulls open working on our pre-alpha version, and making our very first video of our very early gameplay. The video will be released later this week, with a more thorough blog post about all the new features, changes and plans that we have.

In the meantime, here's a collection of new screenshots. We hope you like them!


Friday, June 27, 2014

Friday, it's full of animation

It's Friday and time for a party!



Actually this friday is to be spent on animation improvements among other things. The animation above was made just for fun. If you know the movie reference of those dance moves, you're alright! Read on...