Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts
Thursday, June 18, 2015
June status update
Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.
Thursday, April 23, 2015
April status update
Lately we've been fixing various bugs and dealing with some Unity 5 transition problems. While the switch from 4.6 to 5 was easy overall, small problems keep arising and need fixing. Getting the demo to run perfectly has been quite a big task.
Saturday, February 07, 2015
Hacking minigame
![]() |
Hacking UI mockup over a screenshot |
As we mentioned on our first post of this year, we have made a mini-game for the various hacking situations that occur in the game. Instead of a push-a-button-to-hack type deal, the player now has to complete a simple minigame.
The .gif below is just a mockup animation created in After Effects, of what the end result might look like, as the current working implementation is composed only of green and red rectangles.
Wednesday, May 14, 2014
Welcome to Island Delta development blog!
We are updating this blog regularly and what you can expect to find here is screenshots, gameplay videos, unit/enemy introductions, small making-of's of assets and concept art.
What's the game all about then?
The gameplay focus is in action and puzzle solving. The player assumes the role of a master thief who specializes in agility, espionage and finesse rather than deadly tactics.