Showing posts with label optimizing. Show all posts
Showing posts with label optimizing. Show all posts
Sunday, June 12, 2016
June 2016 Status Update!
Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.
UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.
Friday, May 13, 2016
May 2016 Status Update
Okay here's a quick one with some pretty pictures.
The crunch continues as we're doing a maintenance round for all the levels. What does that entail?
Tuesday, July 21, 2015
July project status
Time for an update! There's lots of things going on and as a result we've again neglected this blog because of it. We're crunching new levels every day while optimizing the code and assets and doodling new art, but what else is new?
Thursday, June 18, 2015
June status update
Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.



