Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Sunday, June 12, 2016

June 2016 Status Update!


  Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.

UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.

Wednesday, April 13, 2016

April 2016 status update!


Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.

The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!

Tuesday, March 22, 2016

Character art


I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.

We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.

Saturday, March 12, 2016

March Status Update


Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.

The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!

Friday, January 22, 2016

January 2016 update!


The holidays forced us to take a small break and this month's been spent catching up.

We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.

Saturday, November 21, 2015

Security footage series: The Lounge


The first leaked video footage from Island Delta security camera archives:


Alright, this idea seemed like worth doing and it's fun to come up with these little video's so there'll definitely be more.

This is real gameplay footage and recorded directly from Unity's viewport. The video and audio are then lovingly seasoned with heavy post-processing using After Effects & Audition and then served online for your pleasure.

Cheers!


Friday, November 13, 2015

November 2015 Status Update


   Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!

Sunday, September 06, 2015

New Gameplay Teaser!

We recently released a Gameplay Teaser and here it is:


   A lot of work went behind this version. We've wrapped up things feature-wise and have been focusing on stability, performance and playability. The game is now running smoothly at 60fps even on our lowest target device (iPad mini).

Most of our current levels have been re-worked to have more complex and interesting puzzles and of course we're working on new levels daily. We will be adding more graphical assets and new enemies still, but no more feature creeping is allowed!

Friday, July 03, 2015

Fixerbot got sounds


Just a quick post!

I've added some sound effects to FixerBot and as a result, he's a lot more perky and alive. This unit has been neglected for some time, but it is now added back to the game and is fully functional with sounds.

Monday, May 25, 2015

Ragdolls


Everyone loves ragdolls! It's not like they're a necessity, but throwing enemies around with the GravGun looks stupid without them. We encountered some problems and found solutions to them and that's what this post is about.

Wednesday, March 04, 2015

March update


Our closed demo is due to be released next week to our friends and colleagues so we're working very hard on the build. This post is to highlight some of the major aspects of the process.

Saturday, January 10, 2015

January 2015 update




Aaand we're back! We're neither dead nor sleeping. Lots of work has already been put into the game this year and here's a quick summary for you loyal fans and honorable guests.