Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Saturday, March 12, 2016

March Status Update


Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.

The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!

Saturday, March 14, 2015

Building the demo



   The closed demo is just about finished, and we've been testing the scenes vigorously, as well as asked a few friends try them out. So far the results are positive, but have also forced us to make some changes and fine-tuning to the gameplay. This will surely be an ongoing process as the testing continues, but its a good start!

Tuesday, September 09, 2014

The very first gameplay video is here!



We welcome you to enjoy the first pre-alpha gameplay video of Island Delta!
In the video you are able to see some of the features that are being worked on the game, plus few different surroundings, some enemies and the flow of the gameplay itself. Obviously its still just a very raw glimpse of the game with just basic mechanics, minimum amount of sound effects and just a handful of locations and different enemy types, but it should give you some idea of the style we are striving for.


Tuesday, July 29, 2014

July project status update


Some of the new decals

It's almost the end of July and things are progressing, albeit slower than originally scheduled; real life has slowed things down temporarily and also it's the hottest month of the year right now so that takes a beer related toll on all of us. The situation is normalizing now though and tons of work has been done.

Edit (August 02): one of our screenshots is selected as Image Of The Day @GameDev.net screenshot showdown! How cool!
We've been working on pretty much everything related to the game such as design, mechanics, backstory, characters, assets and even some sound work. We noticed that some of the core functions of the game were actually not as functioning as they should be, so there has been a lot of planning and re-tweaking some key features.

Now let's get specific...'ish.

Saturday, June 14, 2014

June Project Status Update

So... what's happening?

(animated .gif's everywhere!)

We're currently working our asses off to get the game into a fully playable state with all the currently implemented mechanics working nicely together. When we'll hit this very important milestone, there's going to be a trailer video in it for you, showing the actual game play (yeah, it's about time)! This is to be expected sometime during the first two weeks of July. Of course we'll continue updating the blog during this massive task.

Artsy bits


GUI work has begun. I've got about 10 action buttons and item graphics to show later when I get to finish them all. Here's a small sample: