Showing posts with label Modo. Show all posts
Showing posts with label Modo. Show all posts

Monday, January 26, 2015

Outdoor assets update



I've been noodling with outdoor environment assets and scenes yet again. There's some new snazzy cliffs and rocks, terrain textures and tiles and a whole lot more is coming as we speak.

Saturday, January 10, 2015

January 2015 update




Aaand we're back! We're neither dead nor sleeping. Lots of work has already been put into the game this year and here's a quick summary for you loyal fans and honorable guests.


Saturday, May 24, 2014

Introducing the CraBot unit

This post is a small making-of about the first enemy unit we have in the game. There's also some ramblings about tools and workflow.


"Crabot is a standard enemy unit, a security robot that is found patrolling in various locations around the bases and labs of Island Delta. These crab-like contraptions use their claws with deadly accuracy and efficiency against all intruders."






The model and animations


CraBot was originally modeled and uv mapped in MODO 701. I personally like the modeling & uv mapping tools with some great 3rd party scripts to ease the process: