Tuesday, December 23, 2014

Happy Holidays!

We'll be back just before or after the New Year - have a good one!


Sunday, December 07, 2014

Gameplay video #2



There it is! (If for some reason it isn't showing, check your adblocker - had some problems with Firefox and simple ad-blocker)

Read on for the details...

Monday, December 01, 2014

We're working on a new video!

A new gameplay video is in the works with a new post in which we'll be discussing the main features in more detail. Here's couple of screenshots of the video. It'll be online in the weekend. Stay tuned!

Launching a coffee machine at the enemy

Sunday, November 23, 2014

Status of art assets

This is just a very quick update. Here's our latest #screenshotsaturday... shot; guards taking care of their physique:

Guards keeping in shape

I'm currently adding missing assets to the game and getting stuff ready for all the required levels of the first third of the game. There's not much missing anymore, and today I'll be focusing on new decals and effects work. I'm constantly updating old assets but also being very aware of the fact that it's a never-ending task; everything can always be improved but one has to set limits and focus on the big goal...

Saturday, November 15, 2014

Introducing... The Turrets!

This time we'll continue the tradition of introducing the different types of enemies you'll encounter in the game.

Turrets are automated, stationary guardians of the Island Delta complex. They are equipped with a variety of weaponry, including ear-devastating grenade launchers and tissue slicing heavy laser cannons and plasma projectiles.