Thursday, June 18, 2015

June status update


Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.


Monday, May 25, 2015

Ragdolls


Everyone loves ragdolls! It's not like they're a necessity, but throwing enemies around with the GravGun looks stupid without them. We encountered some problems and found solutions to them and that's what this post is about.

Sunday, May 10, 2015

Player movement


  One of the most important things about gameplay for me is how fluent the controls feel and how the character behaves in the game. It has been a constant battle of fine-tuning the values, adding and removing and changing the code to make everything as flawless as possible.

Thursday, April 23, 2015

April status update


Lately we've been fixing various bugs and dealing with some Unity 5 transition problems. While the switch from 4.6 to 5 was easy overall, small problems keep arising and need fixing. Getting the demo to run perfectly has been quite a big task.

Thursday, March 26, 2015

Porting to Unity 5: lightmapping


(Post updated 21-2-2016! Scroll down for the updated info)
We decided to port the game to Unity 5 already because of the promised benefits of the new physics engine, nav mesh improvements among other things. It was quite a big task. We spent a lot of time planning the transition and researching the differences. Here's how it all went down...