Friday, February 05, 2016
Object creator & other news
We finished Alpha v1.3 of the game this week and we are getting closer to upgrading Delta to Beta-phase. *rimshot*
We're still making new maps at increased pace since the core mechanics and most enemies and assets are just about done.
Friday, January 22, 2016
January 2016 update!
The holidays forced us to take a small break and this month's been spent catching up.
We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.
Saturday, December 12, 2015
New enemies and other improvements
It seemed that just throwing enemies around was a bit too easy way to get rid of them in the game, so we gave the Guard units a shield that activates after one throw. The shield prevents further gravity gun grabs but doesn't stop projectiles, so it forces player to figure some other way to deal with them permanently. So far we're loving this extra challenge!
Saturday, November 21, 2015
Security footage series: The Lounge
The first leaked video footage from Island Delta security camera archives:
Alright, this idea seemed like worth doing and it's fun to come up with these little video's so there'll definitely be more.
This is real gameplay footage and recorded directly from Unity's viewport. The video and audio are then lovingly seasoned with heavy post-processing using After Effects & Audition and then served online for your pleasure.
Cheers!
Friday, November 13, 2015
November 2015 Status Update
Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!