Tuesday, July 21, 2015

July project status

Couch is the ultimate weapon

Time for an update! There's lots of things going on and as a result we've again neglected this blog because of it. We're crunching new levels every day while optimizing the code and assets and doodling new art, but what else is new?

Friday, July 03, 2015

Fixerbot got sounds


Just a quick post!

I've added some sound effects to FixerBot and as a result, he's a lot more perky and alive. This unit has been neglected for some time, but it is now added back to the game and is fully functional with sounds.

Thursday, June 18, 2015

June status update


Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.


Monday, May 25, 2015

Ragdolls


Everyone loves ragdolls! It's not like they're a necessity, but throwing enemies around with the GravGun looks stupid without them. We encountered some problems and found solutions to them and that's what this post is about.

Sunday, May 10, 2015

Player movement


  One of the most important things about gameplay for me is how fluent the controls feel and how the character behaves in the game. It has been a constant battle of fine-tuning the values, adding and removing and changing the code to make everything as flawless as possible.