Tuesday, July 21, 2015
July project status
Time for an update! There's lots of things going on and as a result we've again neglected this blog because of it. We're crunching new levels every day while optimizing the code and assets and doodling new art, but what else is new?
Friday, July 03, 2015
Fixerbot got sounds
Just a quick post!
I've added some sound effects to FixerBot and as a result, he's a lot more perky and alive. This unit has been neglected for some time, but it is now added back to the game and is fully functional with sounds.
Thursday, June 18, 2015
June status update
Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.
Monday, May 25, 2015
Ragdolls
Everyone loves ragdolls! It's not like they're a necessity, but throwing enemies around with the GravGun looks stupid without them. We encountered some problems and found solutions to them and that's what this post is about.
Sunday, May 10, 2015
Player movement
One of the most important things about gameplay for me is how fluent the controls feel and how the character behaves in the game. It has been a constant battle of fine-tuning the values, adding and removing and changing the code to make everything as flawless as possible.



