Friday, May 13, 2016
May 2016 Status Update
Okay here's a quick one with some pretty pictures.
The crunch continues as we're doing a maintenance round for all the levels. What does that entail?
Wednesday, April 13, 2016
April 2016 status update!
Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.
The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!
Tuesday, March 22, 2016
Character art
I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.
We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.
Saturday, March 12, 2016
March Status Update
Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.
The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!
Friday, February 05, 2016
Object creator & other news
We finished Alpha v1.3 of the game this week and we are getting closer to upgrading Delta to Beta-phase. *rimshot*
We're still making new maps at increased pace since the core mechanics and most enemies and assets are just about done.