Saturday, March 14, 2015

Building the demo



   The closed demo is just about finished, and we've been testing the scenes vigorously, as well as asked a few friends try them out. So far the results are positive, but have also forced us to make some changes and fine-tuning to the gameplay. This will surely be an ongoing process as the testing continues, but its a good start!

Wednesday, March 04, 2015

March update


Our closed demo is due to be released next week to our friends and colleagues so we're working very hard on the build. This post is to highlight some of the major aspects of the process.

Saturday, February 07, 2015

Hacking minigame

Hacking UI mockup over a screenshot

   As we mentioned on our first post of this year, we have made a mini-game for the various hacking situations that occur in the game. Instead of a push-a-button-to-hack type deal, the player now has to complete a simple minigame.

   The .gif below is just a mockup animation created in After Effects, of what the end result might look like, as the current working implementation is composed only of green and red rectangles.

Monday, January 26, 2015

Outdoor assets update



I've been noodling with outdoor environment assets and scenes yet again. There's some new snazzy cliffs and rocks, terrain textures and tiles and a whole lot more is coming as we speak.

Saturday, January 10, 2015

January 2015 update




Aaand we're back! We're neither dead nor sleeping. Lots of work has already been put into the game this year and here's a quick summary for you loyal fans and honorable guests.