Tuesday, March 22, 2016
Character art
I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.
We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.
Saturday, March 12, 2016
March Status Update
Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.
The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!
Friday, February 05, 2016
Object creator & other news
We finished Alpha v1.3 of the game this week and we are getting closer to upgrading Delta to Beta-phase. *rimshot*
We're still making new maps at increased pace since the core mechanics and most enemies and assets are just about done.
Friday, January 22, 2016
January 2016 update!
The holidays forced us to take a small break and this month's been spent catching up.
We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.
Saturday, December 12, 2015
New enemies and other improvements
It seemed that just throwing enemies around was a bit too easy way to get rid of them in the game, so we gave the Guard units a shield that activates after one throw. The shield prevents further gravity gun grabs but doesn't stop projectiles, so it forces player to figure some other way to deal with them permanently. So far we're loving this extra challenge!