Tuesday, July 26, 2016
July update status
Just a very quick status update here!
The game content is done and we're now testing the game and fixing the remaining bugs.
We're planning to release the game in the fall and are now researching the best practices to do it.
A more thorough post coming later. In the meantime, here's a collection of recent screenshots. Enjoy!
Sunday, June 12, 2016
June 2016 Status Update!
Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.
UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.
Friday, May 13, 2016
May 2016 Status Update
Okay here's a quick one with some pretty pictures.
The crunch continues as we're doing a maintenance round for all the levels. What does that entail?
Wednesday, April 13, 2016
April 2016 status update!
Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.
The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!
Tuesday, March 22, 2016
Character art
I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.
We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.



