The game content is done and we're now testing the game and fixing the remaining bugs.
We're planning to release the game in the fall and are now researching the best practices to do it.
A more thorough post coming later. In the meantime, here's a collection of recent screenshots. Enjoy!
Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.
UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.
Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.
The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!
I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.
We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.
Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.
The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!
The holidays forced us to take a small break and this month's been spent catching up.
We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.