Monday, March 06, 2017

Android release!


Little bit late to the party with this update, but here goes: Island Delta is available for Android!

Actually, it was released already on the 17th of February, but there's always something one forgets to update with all the facebooks, twitters and websites to remember. Well, finally the news hit this devblog as well.

So if you haven't done so already, get your copy of the game on Google Play!


Wednesday, December 14, 2016

Launch !!


Well, here it is!

Island Delta coming Dec 22nd to iOS! Put that in your calendar and in the meanwhile, get your groove on with the launch trailer!


(more action on the blog later this week)

Saturday, September 03, 2016

Gameplay Teaser!


That's right, it's the gameplay teaser!

Tuesday, July 26, 2016

July update status


Just a very quick status update here!

The game content is done and we're now testing the game and fixing the remaining bugs.
We're planning to release the game in the fall and are now researching the best practices to do it.

A more thorough post coming later. In the meantime, here's a collection of recent screenshots. Enjoy!

Sunday, June 12, 2016

June 2016 Status Update!


  Alrighty, things are shaping and coming up milhouse, but is it done yet? No! Almost.
All the levels are done, decorated, lit, tweaked, and continuously improved upon.

UI needs some further tweaking and all the levels will get more interesting secret areas while we keep adding missing sounds to every asset and event that needs it.

Friday, May 13, 2016

May 2016 Status Update


   Okay here's a quick one with some pretty pictures.
The crunch continues as we're doing a maintenance round for all the levels. What does that entail?

Wednesday, April 13, 2016

April 2016 status update!


Time for the monthly status update and this time with a little video to go along with it!
So what's new? Well, about 95% of the game's content is now done! It's been somewhat insane couple of months, but we actually did it.

The game is not completely finished yet as we still need to add some menu & progression functionality and go through a few polishing & fixing rounds with a bunch of bug fixing, but man, it's almost done!

Tuesday, March 22, 2016

Character art


I've been working on high resolution 3d models of the main characters. The models are built mainly for story & dialog screens but also for marketing purposes.

We have four characters for the storyline. Of these four, two are the main protagonists which are the playable characters.

Saturday, March 12, 2016

March Status Update


Time flies when you're having fun. For us the fun has been in creating tons of content within a short period of time while killing bugs and continuing the never-ending work of improving the controls and gameplay.

The pace has been quite tough and the ride is getting rougher everyday. We're now in the middle of the dreaded crunch time!

Friday, February 05, 2016

Object creator & other news



We finished Alpha v1.3 of the game this week and we are getting closer to upgrading Delta to Beta-phase. *rimshot*

We're still making new maps at increased pace since the core mechanics and most enemies and assets are just about done.

Friday, January 22, 2016

January 2016 update!


The holidays forced us to take a small break and this month's been spent catching up.

We've done scheduling, design and planning work, fixing bugs, improving gameplay, polishing existing graphics and making new levels. We have a tight schedule of pushing two new levels per week which is quite difficult, but so far so good. Our first night-time level is in the game now and more will follow.

Saturday, December 12, 2015

New enemies and other improvements


   It seemed that just throwing enemies around was a bit too easy way to get rid of them in the game, so we gave the Guard units a shield that activates after one throw. The shield prevents further gravity gun grabs but doesn't stop projectiles, so it forces player to figure some other way to deal with them permanently. So far we're loving this extra challenge!

Saturday, November 21, 2015

Security footage series: The Lounge


The first leaked video footage from Island Delta security camera archives:


Alright, this idea seemed like worth doing and it's fun to come up with these little video's so there'll definitely be more.

This is real gameplay footage and recorded directly from Unity's viewport. The video and audio are then lovingly seasoned with heavy post-processing using After Effects & Audition and then served online for your pleasure.

Cheers!


Friday, November 13, 2015

November 2015 Status Update


   Bugs, performance, AI, playability, UI, design, phone optimizations... all of the things we've been working on and will continue to work on, but now it's time to focus on content again!

Wednesday, October 21, 2015

October Update 2015!


   Long time no updates, boo! Here's a quick status update to revive the blog.
We've been working on improving basic gameplay based on the feedback from our alpha testers and the work continues. The feedback has been very useful in helping us eliminating problems with the basic gameplay and usability. It's also amazing how many bugs can be found using external testers, but luckily all the bugs have been easy to fix so far.

Sunday, September 06, 2015

New Gameplay Teaser!

We recently released a Gameplay Teaser and here it is:


   A lot of work went behind this version. We've wrapped up things feature-wise and have been focusing on stability, performance and playability. The game is now running smoothly at 60fps even on our lowest target device (iPad mini).

Most of our current levels have been re-worked to have more complex and interesting puzzles and of course we're working on new levels daily. We will be adding more graphical assets and new enemies still, but no more feature creeping is allowed!

Friday, August 07, 2015

Conveyor belt physics and UV tricks


I had a bit of a problem making a secure and fully functional conveyor belt line that moves any objects on top of it towards one direction at a certain speed, regardless of the object's mass. It should also do so with multiple stacked objects and dynamic moving objects such as the player character.

Tuesday, July 21, 2015

July project status

Couch is the ultimate weapon

Time for an update! There's lots of things going on and as a result we've again neglected this blog because of it. We're crunching new levels every day while optimizing the code and assets and doodling new art, but what else is new?

Friday, July 03, 2015

Fixerbot got sounds


Just a quick post!

I've added some sound effects to FixerBot and as a result, he's a lot more perky and alive. This unit has been neglected for some time, but it is now added back to the game and is fully functional with sounds.

Thursday, June 18, 2015

June status update


Time to chat about what's been going on with the project. We've been very busy optimizing the code and assets, and creating new playable content.